So just to be sure, it is always a good idea to make a backup of your project before moving to a new version. (CopperCube 6.5 and newer can of course always open every. cbb files saved with version 6.5 or newer. ccb file format has changed slightly since version 6.4, and CopperCube 6.4 cannot open.
Added some some detail how to create Android App Bundles to the documentation using CopperCube Studio edition.Update for the swedish localization thanks to Alexander S.
This also includes a mandatory additional signing step for creating APKs (APK Signature Scheme v2), which means that you might need to install or update additional build tools from your Android SDK manager. Use for example -resolution:800圆00 for a resolution of 800圆00ĪPKs generated with CopperCube are now using API level 30. This forces the application to use the given resolution or window size. The Windows and Macos client now supports an additional command line parameter "resolution". fbx file into CopperCube via command line.
Procedurally generated trees - generates trees (3d model of plants) based on user specified parametersįaster Lightmapper, with Mac OS X support - The built-in lightmapper has been rewritten and is now much faster
Shader programming - possibility to create own materials during runtime using JavaScriptĪttaching nodes to animated meshes - useful for example to let characters carry weapons in their handsĭirectional light - both supported by the light mapper and dynamic lighting IOS 8 WebGL support - apps created with CopperCube and the WebGL target now also run on Apple devices (iPhone, iPad.
Network communication - scripting support for communication with your own servers and databases Video Playback in 2D and 3D - supported for the targets Windows. Physics engine for the native targets - Windows. Terrain support, including own terrain editor There are a lot of new features in this release, like: Hi, I just released version 5 of the 3D game engine/editor I am working on, CopperCube.